Quests Walkthrough

{Spoilers ahead}

Note: At this point of game development the quests are not perfectly bug-free. As a rule of a thumb you should try to do the quests in order of this walkthrough. Try to not interrupt the game with save-load during quest acts taking part in the same sector (one cell on the galaxy map). It is recommended to enable the developer mode for manual save/load function and save as often as possible, to have the best possible experience.

=First Life= After you complete the tutorial which should conclude with your death and respawn at the home-base station, your first mission will be to spawn a new ship. At first, you go to the logistics room, and press "F" to change into the ship control screen, where you can click "spawn ship" button at the top of the screen. In the logistics GUI you select the only available ship and press "Build". After the ship spawned, you can change back to the crew mode by pressing "F" again.

Now go to the bridge of your newly spawned ship by entering the airlock right below the control room. You will get the objective to dock with the abandoned ship. It should be just north of your home-base, marked on your map.



If you interrupt the quest chain for some reason and go to explore the world at this point, make sure to come back at least within an hour of playtime, if you want to complete this quest. Otherwise, the ship will despawn within 2-3 hours due to the game mechanics, as it has no crew.

Dock with the ship. Now repair it using your repair gun (you can see the broken parts by holding RMB over a module while repair tool selected) and return to the home-base. For the last part you scrap the new ship in logistics, by clicking on it with the right mouse button and selecting "scrap and research", to obtain the ship hull blueprint.

=Building a Team= Now that you have researched your first ship hull, your next objective will be to find some crew members to follow you on your journey. Go to the bar right above the control room and speak with "One". He will explain to you what to do next. You will need 2 things to be able to man your ship: crew members and cloning vats to open new crew slots.

To find your first crew-member Marv, travel to the first big trading hub in the next sector north — east of your home-station. It should be marked by "Shopping" quest marker on the main map ("M" key), which you will get after speaking with "One". Make sure that you have the option "tracked" enabled under the quest name in the journal. Spawn your new ship and don't forget to assign the guns.

After opening the main map or traveling a bit in the direction of the quest-marker, "One" will speak with you again and give you "Explore a bit" quest marker. It will mark an abandoned station on the way. You can ignore it for now and visit it later with better equipment, that you buy at the trading hub.

When you arrive at the trading hub, you should visit all the big rooms that are marked with symbols on your mini — map. After visiting some shops, you will get quests "Turn a profit" and "Approach SSC shipyard". In the gear-shop you should buy the best armor and gun you see, you will need them very soon. In the blueprint-shop, you should buy the "Civilian Eagle" ship blueprint, if you see it. It is a very solid ship for the beginning and has a repair drone. You also could buy the "Boulder" blueprint, which will be a good upgrade later in the game.

Visit the bar if you haven't already, there you can talk to Marv. He will join you at the end of the conversation. Now you can always speak with Marv in the bar of your home-station. To complete the quest, you will need to find the first blueprint for a cloning vat part. You will get the "Station parts" quest marker with the blueprint from "One" randomly on one of those staions inside a rock maze after flying around and discovering abandoned stations. It should spawn somewhere near your home base. Since this part of the quest is non-linear, you should continue with other quests, while searching for cloning vats on the way.

If you can't complete the quest chain for some reason, there might be a solution on Troubleshooting Bugs page.

=Explore a bit= After leaving the trading station, "One" will ask you to "Stop by the base". But first fly to the abandoned station marked by the quest log and go inside. Now that you upgraded your gear at the trading station, it should be no problem to clear the alien monsters out. Remember to choose your gun and press the LMB to shoot, while you aim with holding the RMB. Your next objective will be to "Get some gear" by looting all the cargo bays. There should be some in the tunnels at the south. You will find some random gear and gold over there. Take everything to complete the quest. You also should visit the stellar cartographer room, to uncover some trading stations in the area.

=Stop by the base= Now you can return to your home base and speak with "One". But first you will have to fight some drones. You can press "Tab" while your cursor is over the enemy for the target UI. The UI will show you a little arrow, where to point your guns to hit the target with its current movement trajectory. After you finish the fight, you will get a "Vulture" blueprint as reward from "One".

This should provide some upgrade for your fleet. If you have enough money, you could research it right away. However if you managed to get a hold on Civilian Eagle blueprint earlier, you could return to the trading station to sell all the goods you found on the abandoned station to research this ship instead. Or give it another try for grabbing the Eagle, since all the trading goods in shops should be renewed by now.

Enter the home base and you will get the next mission "Destroy relay stations".

=Destroy relay stations= However you decide to upgrade your fleet, it should have enough firepower by now to take out some of those relay stations. They will be marked with icon on your map as you find them. You probably should target the weapons first and take your time dealing with the rest of the station after they are gone.

=Turn a profit= Another side quest you can deal with "on the fly" just by trading some goods between stations.

=Approach SSC shipyard=

For this mission you will need a fast and maneuverable ship. "Civilian Eagle" or "Vulture" should do just fine, you could also add some more thrusters to the standard design, to make it more agile. Go to the marker in the east of your map, upon arriving "One" will explain you his plan.

Infiltrate SSC Shipyard
Enter the station and go to the big server room in the south. You can also check out the shops and stellar cartographer on your way. After you enter the room "One" will guide you through the hacking. He will trigger an alarm in the process that will make all the SSC ships around the station hostile.

Run!
Now that the alarm is triggered its time for you to escape. Unfortunately you can not use your travel drive in the proximity to the station due to that warp disruption field around it. But you don't have to. Fly in the direction of the big asteroid maze in the north.

There you can just fly past all the turrets until a small hole in the asteroid wall on the left. When you get through, you will be able to activate your travel drive and escape.



When you get to your home station, there will be some allied reinforcement waiting for you. While you enter the system with SSC on your tail, some local rebels have already heard of your heroic deeds and will be waiting to assist you. At this point you can watch and take part in the upcoming battle or just dock with your station, progressing the quest. After speaking with "One" the quest will conclude into you being an enemy to the whole SSC coalition from now on. On the bright side you will have access to tier 2 equipment and blueprints in the shops now.

You will gain your first Mastery Point from "One" as a reward. After that "One" will give you your next mission "Explore red zone"

=Broken Gate=

You may have already discovered some warp gates scattered around the system, if not, there is one just to the north-east of your base with the ring symbol on the map. After activating your first warp gate, you will be able to travel to another gate on your map. It is in the north from your home base, on the outer edge of the system.

When you go with your mouse cursor over that gate symbol, "One" will tell you not to go there. But since you don't listen to this sassy AI anyway, you will do exactly the opposite.

Explore station
Now that you traveled to the gate, you will notice that it is broken and you can not use it to get back. There will be a lot of debris flying around. "One" will mark you a piece of debris that you can dock with.

Fly to that station and go inside.

Enter the bar and speak with Tony. He will tell you, that he has been trying to escape this place for a long time. He discovered some prototype warp engine on a shipwreck around and tried to repair it. However he did not have a repair gun like yours. So the next objective for you will be to find this shipwreck and repair it.

Save Tony
After the conversation with Tony you will be able to recruit him. If you have an empty crew slot, he can join you right away. Otherwise, you can return for him later after you get home and make some space.

Return home
Return to your ship and go to the south-east from the station debris. There you will find an abandoned ship. You can dock with the ship and repair the broken Higgs drive with your repair gun. Take the ship and fly outside of the warp inhibiting field. Then activate your travel drive. After reaching the maximal speed of the standard travel drive there will be a second bar for the Higgs drive. You will have to fly in the straight line to maintain the bar progress. The drive will phase your ship out of normal space, so you can fly through the asteroid belt without taking damage. When you arrive to your home station, you will get the Higgs Accumulator research and Tony as your new crew member. You also can scrap and research your new ship hull.

Note: If the quest ship with Higgs drive gets destroyed before you can unlock the drive, you can still finish the quest by finding another random ship with a drive of this type (tier I or II) and bringing it to your home station.

=Explore red zone=

Friends in Places
After you get the "Explore red zone" objective, "One" will speak to you again at some point as you randomly fly by another of those stations in a rock maze. There should be a bunch of crystal shards floating around the maze. You will have to collect 300 shards, before you can get inside the pirate base later. The quickest way to collect them, should be searching for that ship inside the maze loosing those shards. It should have around 200 - 350 shards in the cargo bay. If you don't find the ship, or it has not enough crystals, you can search for another mazes with similar cargo ships inside, there should be more. But you can also farm them on your home station or collect them from random abandoned mines.

You will also get a quest marker in the red zone for a place to deliver those crystals.

But before you go to the red zone, you should try to upgrade your ship once again. If you managed to get a grab on those "Boulder" blueprints in a shop it will be a good upgrade for now. You should try to collect enough money to research it by trading or by finishing the "Destroy relay stations" quest, if you haven't already. You could also go back to the SSC shipyard and try to hijack some of those tier 2 ships.

So you have upgraded your ship, installed the Higgs drive, collected 300 crystal shards, it's time go to the red zone. As you fly towards the marker in the red zone, where the pirates base supposed to be, "One" will speak to you and explain the pirates' situation when you get near the SSC blockade around the red zone.

Break the blockade
Your next objective will be to destroy at least 10 of the stations and turrets which are blocking the access to this sector with warp inhibition fields. Though you could escape the blockade by flying directly to the south along the sector border leading to the pirate base, you will get a mastery point as a reward, if you complete this quest.

Pirate's Cove shopping
When you finally get to the pirate base, you will be approached by their leader Anna, who will let you pass through if you give her 300 crystal shards. Otherwise, the pirates will become hostile.

Note: if you get there without the crystal shards and alienate the pirates, all the quests inside the cove will not trigger. Also entering the bar at the main station will crash the game. Your best bet in this situation is flying away from the cove just a little, then saving the game by quitting or through the dev. mode. When you load the game again, the pirate cove should become non-hostile again. This time don't return until you have gathered all the crystal shards.

You will also get a way-point for a "shopping mall" inside the guarded area. When you enter the shop, a person named Gary will offer you a mission to kill Greg in exchange for Greg's ship. You also can buy a unique, randomly appearing ship blueprint, the "Relation-ship" (the ship is actually quite bad however it has a very interesting coloring), designed by Gary himself, along with some other pirate ship blueprints.

Note: You should postpone the completion of Garry's mission to a later point, as it takes place at the location of the "end boss" of this sector, which is also integrated in some other quests. You will certainly bug them out, if you do the "Kill Greg" quest without completing them first. You should mark the Quest's way-point with your own way-point though, as it will disappear later (through a bug?) by taking some additional quests. However you will need the location to complete them.

=Moral crusade= When you approach the main station in the center of the cove, "One" will speak with you suggesting winning the pirates over for your "crusade" against the SSC. After you get to the main station, you should visit the bar and speak with the guests. Mick will give you the "Secret meeting" quest, Anna will ask you to help them out with some basic food, as you have access to the outside of the blockade. She wants you to deliver 200 units of snacks to her.

Note: If you do the "Secret meeting" quest now, it will conclude into another quest for the end boss location. Though it won't break any other quests unless you also do the following mission, it is better to do the "Anna" quest-chain first.

Deliver Food
To complete this task, you could activate the warp gate next to the main pirate station and travel back to the yellow sector. There you should head out to the next "farm" station. It should be selling a reasonable amount of snacks.

After you come back to Anna with the snacks in your cargo bays, she will give you the "Friend-ship" blueprint as a reward. Now go to the bar and speak with her about the shops stock in the cove. She will give you the "Assault the pirate base" and "Pirate hunting" missions.

Assault the pirate base
This mission takes place at the end boss location and will renew item stock on pirate trader stations inside the cove as you destroy Budd's stations. The quest will progress as your destroy every second station in the Budd's lair.



Because you are going to destroy them anyway to complete the "kill Budd" quest later, you should postpone this quest for now.

Pirate hunting
It is time to kill some rogue pirates. Your initial objective will be to hunt some of the little pirate ships, surrounding the Budd's lair. Unfortunately the way-point for its location given by the "Kill Greg" quest, disappeared by taking the "Secret meeting" quest. If you marked the location with your own way-point, you should have no trouble finding it again. Otherwise, you will have to do some exploring. Just fly to the second sector south-west from the cove, the lair will be in the north part of this sector.



Destroy the small patrol ships
You will have to destroy 20 of them. Fly to the Budd's lair and search the outer borders for small ships flying around. You should not have any trouble fighting them with the "Boulder" or anything better you managed to hijack by then. Just ignore the stations and the bigger ships for now.

Return to Anna after carrying out the objective. She will give you 20000 credits as a reward. Also she will promise you a blueprint for an SSC Battle-cruiser if you hunt down more pirates.

Destroy the largest warships
Now you will have to kill 10 of the big pirate ships. They are a little tougher then the small ones. If you haven't already, you should upgrade your Boulder to a stronger ship. One way to accomplish this, will be returning to the Budd's lair and ambushing one of those 3-bars-icon ships that you have to kill. Later you can research the hull and upgrade it with better parts in the ship editor.

The easiest way to grab one of those pirate ships is probably boarding and killing the crew from inside. You should equip your best available armor and weapon and try to dock with the enemy ship after making some damage (approx 20%). The Boulder should provide enough armor to tank the ship's weapons until you dock. Also you might die several times in the process, it will be worth the effort.

After you get the ship, if you have good gear, you could adapt the boarding strategy for taking out the remaining 9 ships. You also could upgrade this new hull with better modules and weapons that you have researched by now, and fight them in space combat. Either way may require some grinding for gear and blueprints, but it shouldn't take very long.

After you kill all the big ships roaming around the lair you probably will have not enough kills to complete the mission. Don't be discouraged by this, as you continue with the remaining missions, you will get your chance to finish the hunt. You should go ahead with the "Secret meeting" quest for now, progressing this quest-line will re-spawn some big ships at the lair.

Note: If you still have not enough ships re-spawned after doing the "Secret meeting", just continue with "Kill Budd" mission, killing off Budd's stations will spawn more of them.

After finishing the objective, Anna will approach you and give you the Blueprint of "Broadsword" as a reward. It is quite a strong ship and certainly better than the pirate "Hauler". You should take your time in gathering enough money to unlock it, before you continue your assault on the Budd's lair.

=Secret meeting=

For this mission you will need your strongest ship which is also reasonably fast. Travel to the quest marker location, there you will find a small station with "bar" caption. Dock with the station and go inside. You will notice that the station is empty which should make you realize that something is not right. When you return to the bridge of your ship, the obvious trap will unfold. Somebody called "Budd" will approach you and reveal his intention for killing you.



After the conversation, a warp dampening field will appear around the station, along with Budd's ships. Unless you have a strong ship already you are most likely to die. However it should not discourage you, as killing the attackers will not give you any reward. If you die, you should go ahead with the next objective "Kill Budd", as the ambushing ships will disappear after your re-spawn.

A possible strategy to fight the ambush could be trying to leave the warp dampening field before the ships arrive. Then you can use your travel drive to kite the single ships out of the fleet and destroy them one by one. You can also hide behind the asteroids to split the fleet and gain tactical advantage.

Note: killing any of the big ships during the "Secret meeting" will not advance the "Pirate hunting" quest. Just continue with the following objective "kill Budd". After returning to the lair, some of the big ships will re-spawn making it possible to complete the quest.

=Kill Budd=

Now that you have all the Quests for the Budd's lair, including "Kill Budd", "Kill Greg" and "Assault the pirate base" you can begin assaulting the small stations in the lair. Make certain that you get all those quests before you continue, in order to avoid possible bugs.

First you should finish the "Pirate hunting" quest by killing of all the re-spawned big ships, if you haven't already. It would be wise to advance any further with the "Broadsword" ship, which you get as reward for finishing Anna's questline.

After you destroy the first station, Budd will speak to you again and spawn another of those big ships in an attempt to finish you off. You will also progress the "Kill Greg" and "Assault the pirate base", as they require the same stations destroyed. Don't forget to check the pirate trader stations for new blueprints, which get renewed after you kill every 2 of the Budd's stations.

One possible strategy to make the end-boss fight easier, is clearing out all the free roaming ships first. After that destroy only eight stations leaving the last one. It should be one of those stations at the very center of the lair. Kill all the new spawned guard ships in the area. Now you can prepare the final assault. Park your strongest ship, without having any additional crew on board, next to the main station in the center of the lair. Now jump out of the airlock to re-spawn at your main base. Repeat this, until you have 2 crew-less ships parked next to the main station. Now take Marv and Tony with you. Dock to any of those ships and order your followers to stay at the bridges. Now you will have 3 ships surrounding the main station. Commanded by Marv, Tony and yourself. It's time to destroy the last station.

Kill Greg
When you finish off the last station, Budd will appear in a big missile cruiser at the center of the Lair. Greg will be inside the same ship, so you can kill two birds with one stone. You also will have your teammates' ships by your side, if you did the preparations right. While they tank the enemy ship, you can focus on destroying it, or attempt to board and kill the crew from inside.

After killing Budd, Anna will approach you with some bad news. It appears that SSC gathered a fleet to assault the pirates cove. Probably as an answer to the sudden power change in this sector, a result of your deeds. Now it's going to be your job to handle the situation over there.

Finally, "One" will also have something to say on this subject. He will send you to raid an SSC data center. There you should acquire some blueprints for a missile factory, to help you in the coming war with SSC. You will get a quest-marker for "the_data" quest leading you to the grey zone.

But before you leave the red zone, there are still some unexplored locations left.

=Ghost Ship=

If you haven't explored much of the area around pirates cove, you may have missed a small plasma leaking station floating between the asteroids. It appears to be burning with cold plasma, defying every possible law of physics. If you fire your weapons on this station, to blast the blasphemy out of existence, you will notice a human corpse floating out of the debris. While you decide whether to trust your senses on that cold laughter from a slowly disappearing corpse, your ship will become surrounded by a warp dampening field.

Soon, there will be a ghostly ship appearing on your ship's sensors and taking course in your direction. It is now for you to decide, to stay and fight or try to flee from the approaching battle.

The ship is not very fast, so you can easily kite it out of the warp dampening field. However it has the interesting ability to teleport right next to your ship after reaching a certain proximity. It also has pretty strong rocket cannons, which will be a pain if you decide to take the fight.

You also can try to board the ship with your EVA suit. Since it doesn't have any airlocks, you will have to shoot some holes into the hull for this matter. It is important to know, that this ship also lacks cargo bays. Any loot of this ship will be in the inventory's of it's crew. As you kill the crew, their loot will appear in space outside the ship as "bubbles". It is advised to collect the loot with your ship as soon as you finish the fight. It doesn't take long for the free floating loot to de-spawn.

After killing the crew, you will find a core node and blueprints for the ship's rocket cannons, floating around in space.

Since you are able to research some very unique modules (which you will find later) with the core node, which you can not research in a normal way, it could be a good idea to wait on using this item until a worthwhile opportunity presents itself.

Spoiler: click here to see the location of this event It spawns randomly within the sector adjacent to the pirates' cove sector from the east.

=Mysterious curvature=

If you explore the surroundings of pirates cove a little further, you will most likely find another space-time anomaly. It will appear on your map marked with "point of interest" marker. As soon as you arrive, you will notice a space curvature surrounded by rocks of ice, erupting matter out of nowhere.

It appears to be the exit point of a wormhole. A short analysis by "One" suggests the entry point being somewhere in the ice belt on the border of the system. Unable to pinpoint the exact location due to wormhole's instability you will get a jumping marker within a nearby sector of the ice belt, after you try to enter the anomaly. You will get a more accurate location as you approach the sector.

A ship named "Everett's Coherence" seems to be the cause of this anomaly. A truly horrid image unveils itself, as you enter the ship. After a conversation with "One" about the situation on board, you will be able to fly the ship to your home-station. It has the unique ability to teleport itself over a short distance. After you research the ship's hull you will be able to research the Rosen tunneler drive from the layout in the ships editor with a core node, if you find this ability useful.

Spoiler: click here to see the location of this event The initial anomaly will spawn randomly two sectors east of the pirates cove.

={to be continued}=

There are still some quests left in the game, which will be added to this guide later.