Beam Systems

Beam systems provide beam-type weaponry.

Beam weapons deal mostly continues focused instant damage combined with additional effects. The firing angle of a beam changes almost instantly compared to conventional turrets. Creating a working beam requires two components: emitters and controllers. The amount and type of emitters defines sustainability of the beam, while the amount and type of controllers defines strength and characteristics.

=Beam GUI=

In ship editor you can open a GUI, to display the characteristics of your beam system. Click with the left mouse button on the control room, connected to the beam controllers, while "?" option selected.

=Beam Emitters=

Emitters store the power internally and require a connection to the power system. Each emitter covers a 45° angle in the direction of the arc (N NE E SE S SW W NW). The duration of a specific type beam is defined by amount and total capacity of all emitters in the entire ship, facing the same direction and covering the same angle. Larger emitters will typically provide more beam duration per tile, and less reloading time.

If two emitters are placed aligned in the same direction and adjacent to each other, they do not add their capacities in overlapping areas. The effect area of the right emitter will be fully used by the arc, while the emitter(s) on the left side will only work in the area not overlapped by any other emitter on the right side.



Bent Emitters Statistics Table
=Controllers=

Controllers do not require connection to a power source (all existing ports are inactive), however they require a connection through a wiring selector to a console. The more controllers you have connected to a console, the stronger beam and greater energy cost (of the energy stored within emitters). You can connect up to 5 controllers to 1 console.

Controllers Statistics Table
=References=