Weaponry

=Trivia=

If you fire bullets from guns directly on top of enemy targets, they will glance off dealing 10% damage.

=Weapons=

Weapons have multiple stats. Click here to see weapon stats in earlier versions of the game. I've gone through and updated values as they stand at version 0.8.1.00 (Hollowed Barnacle). Here is an old album containing images of the tooltips of all the weapons from mid 2016 for reference - Hashtastrophe, 4/12/18.
 * Energy type determines the type of damage applied upon hit.
 * Energy determines the summation of all the values of the damage map of the bullet.
 * Range determines how far the bullet shot by the weapon will exist for
 * Shot cost is the amount of energy required to fire the weapon once
 * Storage is the amount of energy the turret can store for one charge, turrets can essentially hold two charges, one currently loaded, and one extra as it's internal energy storage, this also determines how many shots there are per charge/reload
 * Shots per second is the rate of fire of the weapon, not including reload rate
 * Rotation is the speed the turret can rotate if given enough turret track to do so

Heavy ballistic mount
=References=