Shields

Trivia

 * Keep in mind when placing shield tiles that weapons that cause large explosions can still damage tiles caught in the radius so it's wise to place the shield layer(s) of a ship some distance away from the hull.
 * Try to keep your shield emitters on a conduit line separate from other modules to avoid critical systems suffering due to the constant power demand when a ship's shields are recharging.
 * Having multiple layers of thin shields in some distance to each other instead of one thick layer protect better against continuous damage due to faster regeneration of damaged shield tiles combined with faster changing angle between damaged outer layers and still undamaged inner layers.
 * Leave at least 1 tile between hull and shields, placing shield tiles directly besides the hull can cause problems with some modules (which require proximity to empty tiles).

Shield Tiles
Aside from Armor there exists a second option for defense; shield tiles which can be placed outside the "interior" tiles of a ship's hull to provide an additional layer of protection from enemy fire, whilst shield tiles don't provide as much protection per tile as armor tiles do they have the benefit of being able to regenerate when the ship has at least one powered shield emitter and additional functional shield emitters linearly increase the rate at which shield tiles are regenerated, however the more shield tiles your ship has the longer it will take for the shield emitter(s) to regenerate all the tiles. The only shield emitter presently available consumes 20 energy per second and requires 21.165 energy to recharge one pixel.

Shields exist on the bot layer, and have half the health of a conventional ship tile, thus their max HP is 255 They will recieve 1/4 the damage compared to normal damage to take this into account.



Shield Boosters
Shield emitters are fairly large modules and it can prove difficult to place multiple emitters into a hull and provide a sufficient power solution for each which can leave a ship vulnerable without it's shield for a significant amount of time, the solution to this problem lies in the form of Shield Booster modules. A shield booster is an active module which can be bound to a Cockpit or Bridge with a Designator module just like a Repair Drone or Spinal Weapon and provide an instantaneous bulk shield recharge on-demand when activated but are significantly less energy efficient for each tile restored.

Shield Booster Comparison Table
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